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Marcel Märtens 184d405f10 Better Metrics for Server 4 months ago
.cargo remove duplicate tracing filter code, fix compiling voxygen with the 4 months ago
.gitlab Update recompile.yml 4 months ago
assets Added main menu kick message with kick reason after player is kicked 4 months ago
chat-cli Change the version number to 0.7 5 months ago
client Add a DisconnectReason enum. 4 months ago
common Add a DisconnectReason enum. 4 months ago
network fix compiling with metrics 4 months ago
nix fieed and updated nix 5 months ago
server Better Metrics for Server 4 months ago
server-cli fix spam due to mio tracing 4 months ago
tools Move figure meshing to a background thread. 4 months ago
voxygen Refactored kicking the player into its own function + ran fmt on project 4 months ago
world Better grass density 4 months ago
.dockerignore - Load characters after login. 8 months ago
.gitattributes Revert "Merge branch 'vzikl/add-zh-translation' into 'master'" 5 months ago
.gitignore Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 5 months ago
.gitlab-ci.yml CI cleanup 7 months ago
.rustfmt.toml Workaround for rustfmt bug that affects waylands source generation in clean builds 11 months ago
.tokeignore Added tokeignore for Cargo.nix 6 months ago Update to mention changes 4 months ago Add CONTRIBUTING 1 year ago
Cargo.lock Merge branch 'imbris/tracy' into 'master' 4 months ago
Cargo.toml (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 5 months ago
LICENSE Update Veloren license year 8 months ago change: update readme 5 months ago
rust-toolchain fix master / update toolchain to `2020-08-15` 5 months ago

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.


Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don’t have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren’s development roadmap and what we’re currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website:

Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.


Q: How is this game licensed?

A: It’s free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It’s probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.


Many thanks to everyone that has contributed to Veloren’s development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.


We are extremely proud to be sponsored by Digital Ocean.

Their support allows us to build and reliably power our shared backend services.